On June 24th, 2025 I did a talk for [[Toronto Tech Week]] at Evergreen Brickworks. The prompt for me was that the talk should explore, “the role of storytelling, lore, or design in terms of making [[Toronto]] win”, and it needed to be 3-7 mins, the expected audience was 1,000 people.
I have never done a public speaking thing like this before. I tried to use this project as a way of understanding how to do something like this well based on my current skill level. I practiced a lot, got feedback from friends, and tried things I haven’t tried before.
Here’s the talk:

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### Insights (what I learned)
These links are not public, but they are here because each point express what I learned in a simple way.
- [[the creative process is about repeatedly making a mess and cleaning up]]
- [[ideas improve when shared with friends]]
- [[it seems like my best ideas come from joking around with my friends or posting jokes on X]]
- [[humour is inherently relational and emerges from social interactions]]
- [[finding the through line is how you clarify and strengthen your story]]
- [[story beats work very well for my story telling style]]
- [[each story beat is like its own emotional song]]
- [[transitions take stories to the next level]]
- [[combining powerful narratives with compelling visuals creates outsized impact]]
- [[fashion shapes your identity and confidence in performance]]
- [[preparation is an art form]]
- [[flow state is the result of a lot of preparation]]
- [[live performance demonstrates genuine skill and builds lasting confidence]]
- [[friendships and shared moments are foundational to the creative process]]
- [[working on Toronto should be framed as an infinite game]]
- [[the right piece of media can illuminate potential within any given system]]